#ifndef IMAGE_H
#define IMAGE_H

//The attributes of the screen 
const int SCREEN_WIDTH = 800; 
const int SCREEN_HEIGHT = 600; 
const int SCREEN_BPP = 32; 
//The attributes of the game world
const int SQUARE_WIDTH = 50;
const int SQUARE_HEIGHT = 40;
const int SQUARE_START = 150;	// where the background ends

SDL_Surface *loadImage( std::string filename );

void displayMap(int mapID, SDL_Surface* destination);
void displayChar(int square_x,int square_y,int characterClip,SDL_Surface* destination);





#endif